Workshop on computer graphics. At 3 h. Ch. 2 : educational-methodical manual

after payment (24/7)
(for all gadgets)
(including for Apple and Android)
The book "Practices on computer graphics . At 3 p.m.. H. 2: Training. -method. Samudumkina S . A. is an indispensable resource for anyone who seeks to deepen their knowledge in the field of computer graphics and to master practical skills in working with modern graphic programs. This textbook, which is the second part of the three-volume edition, offers readers not only theoretical foundations, but also practical tasks that will help to consolidate the knowledge gained and develop creative abilities. The second part of the workshop focuses on more complex aspects of computer graphics, including 3D modeling, texturing and animation. Readers will be able to immerse themselves in the world of digital art, learning how to create realistic images and animations, as well as how to apply various techniques to achieve the desired visual effect. The book offers many examples and tasks that will help readers not only understand the theory, but also learn how to apply it in practice. This book will be of particular interest to students and professionals in design, architecture, animation, and other related disciplines. It is suitable for both beginners and those who already have experience in graphic editors, but want to expand their horizons and master new techniques. If you are passionate about creating visual content, whether for games, movies or promotional materials, then this guide will be your reliable companion in this fascinating journey. The topics raised in the book cover a wide range of issues related to computer graphics. The author pays attention to both technical aspects and creative processes, which makes the material as relevant and useful as possible. Readers will be able to learn about the principles of working with various graphics programs, such as Adobe Photoshop, Blender and others, as well as how to properly organize your workflow to achieve the best results. Samodumkin's style is clear and accessible, making his books easy to read, even if you don't have a deep knowledge of computer graphics. He skillfully combines theory with practice, which allows readers not only to learn, but also to immediately apply the knowledge gained. In his other works, the author also touches on themes related to design and visual arts, which makes him an expert in his field. The book "Practices on computer graphics . At 3 p.m.. H. 2" not only enriches readers' knowledge, but also inspires creativity. It will be a great help for those who want to develop their skills and create high-quality visual content. If you are looking for a tutorial that will help you master computer graphics and learn how to put your knowledge into practice, this edition is exactly what you need. Do not miss the opportunity to immerse yourself in the world of computer graphics with this unique workshop The book will be your reliable assistant on the way to mastery and will help you turn ideas into bright visual images.
LF/614816674/R
Data sheet
- Name of the Author
- С. А.
Самодумкин - Language
- Russian
- ISBN
- 9789854881737