Mathematics for computer graphics

Mathematics for computer graphics

book type
0 Review(s) 
LF/675658/R
English
In stock
грн157.50
грн141.75 Save 10%

  Instant download 

after payment (24/7)

  Wide range of formats 

(for all gadgets)

  Full book 

(including for Apple and Android)

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
LF/675658/R

Data sheet

Name of the Author
CEng
DSc
FBCS (auth.)
PhD
Prof. John Vince MTech
Language
English
Series
Undergraduate Topics in Computer Science
ISBN
9781849960236
Release date
2010

Reviews

Write your review

Mathematics for computer graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual realit...

Write your review

15 books by the same author:

Products from this category: