Mathematics for computer graphics

Mathematics for computer graphics

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LF/675658/R
Английский
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
LF/675658/R

Характеристики

ФИО Автора
CEng
DSc
FBCS (auth.)
PhD
Prof. John Vince MTech
Язык
Английский
Серия
Undergraduate Topics in Computer Science
ISBN
9781849960236
Дата выхода
2010

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Mathematics for computer graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual realit...

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