Mathematics for computer graphics

Mathematics for computer graphics

book type
0 Відгук(ів) 
LF/675658/R
Англійська
В наявності
157,50 грн
141,75 грн Збережіть 10%
  Моментальне завантаження 

після оплати (24/7)

  Широкий вибір форматів 

(для всіх пристроїв)

  Повна версія книги 

(в т.ч. для Apple та Android)

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.Plus – and unusually in a student textbook – a chapter on geometric algebra is included.
LF/675658/R

Характеристики

ФІО Автора
CEng
DSc
FBCS (auth.)
PhD
Prof. John Vince MTech
Мова
Англійська
Серія
Undergraduate Topics in Computer Science
ISBN
9781849960236
Дата виходу
2010

Відгуки

Напишіть свій відгук

Mathematics for computer graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual realit...

Напишіть свій відгук

15 книг цього ж автора

Товари з цієї категорії: