Basics of geometric modeling in Unity3d: guidelines

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The book "Basics of geometric modeling in Unity3d: guidelines" is a unique manual created by a team of authors that immerses the reader in the exciting world of three-dimensional modeling and game development using one of the most popular game engines - Unity3D. This edition will be an indispensable assistant for both novice developers and experienced professionals seeking to deepen their knowledge in the field of geometric modeling. From the first pages, the book captures the attention of the reader, offering not only theoretical knowledge, but also practical recommendations that will help to master the basic principles of creating 3D objects and scenes. The authors share their experience and knowledge, explaining how to use Unity tools to create realistic models, texturing and lighting. The reader will learn how to properly organize the workflow in order to achieve maximum efficiency and quality in their projects. The book will be of interest to a wide range of readers: from students and schoolchildren studying the basics of programming and design, to professionals working in the field of game design and 3D modeling. If you are passionate about creating games, animation or want to develop your skills in computer graphics, this guide will be your faithful companion on the way to success. It will also be useful for teachers who are looking for high-quality teaching materials for their classes. The topics raised in the book cover a wide range of aspects of geometric modeling. The authors consider in detail such issues as the creation and editing of 3D objects, work with materials and textures, as well as the basics of animation. The book not only teaches technical skills, but also develops creative thinking, encouraging the reader to experiment and look for their own solutions. This makes it especially valuable for those who want not just to follow the instructions, but to create unique and original projects. The style of the authors is characterized by accessibility and clarity of presentation. They use many examples and illustrations, which allows the reader to easily absorb the material and apply it in practice. The book is filled with useful tips and tricks that will help to avoid common mistakes and speed up the learning process. The authors also share their personal findings and secrets, which gives the publication special value. If you are looking for books on game design, 3D modeling or programming, Basics of Geometric Modeling in Unity3d will be a great addition to your library. It can be a starting point for creating your own games or projects, as well as a source of inspiration for new ideas. In a world where digital technologies are rapidly developing, knowledge of the basics of geometric modeling is becoming increasingly relevant and in demand. Do not miss the opportunity to immerse yourself in the fascinating process of creating three-dimensional objects and scenes. The book "Basics of geometric modeling in Unity3d: guidelines" is your chance to open new horizons in the world of game development and computer graphics. Start your journey into the world of 3D modeling today!
LF/61591582/R
Data sheet
- Name of the Author
- Collective of authors
- Language
- Russian