Learning in virtual worlds : research and applications

Learning in virtual worlds : research and applications

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Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support such claims has been anecdotal but the potential that these learning environments hold to solve traditional problems in online and technology-mediated education - primarily learner isolation and student disengagement - has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool.In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors toLearning in Virtual Worldsoffer important information and insight to both scholars and practitioners in the field
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Data sheet

Name of the Author
Barney
Belinda
Dalgarno
Gregory
Mark J W
Sue
Tynan
lee
Language
English
Series
Issues in distance education series
ISBN
9781771991353
Release date
2016

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Learning in virtual worlds : research and applications

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experienc...

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