Life is a game

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"Movement" implemented Kant's categorical imperative in the form of a multiplayer online game with artificial reality We didn't chase virality, we needed universality. Children play games and learn: games help to repeat and consolidate useful behavior. And Brian's main idea was to straighten out society by giving him a gamified model of universal behavior. Which will spread until everyone thinks and behaves only correctly, as a reinforcement of getting experience points and lulz. And those who disagree will shed tears.".
LF/865454612/R
Data sheet
- Name of the Author
- Чарлз Стросс
- Language
- Russian
- Release date
- 2015