Computer graphics programming in OpenGL with C++

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"This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. ... Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of thesource code, models, textures, skyboxes and normal maps used in the book." --back cover.
LF/60055790/R
Data sheet
- Name of the Author
- Clevenger
Gordon
John
V. Scott - Language
- English
- ISBN
- 9781683922216
- Release date
- 2019