Game Programming Patterns

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Game Programming Patterns is a book written by Robert Nystrom that provides a comprehensive guide to programming patterns specifically for game development. The book covers a wide range of topics relevant to game programming, including design patterns, architectural patterns, and general programming concepts.The book starts with an introduction to game development and programming patterns, followed by an overview of the game loop and the basic architecture of a game. From there, it delves into specific programming patterns, such as the Entity-Component-System pattern, the State pattern, the Command pattern, and the Observer pattern, among others.Throughout the book, the author provides clear explanations of each pattern, along with practical examples and code snippets that demonstrate how to implement them in your own game projects. The book also includes chapters on input handling, collision detection, and other topics relevant to game programming.Whether you're a beginner or an experienced game developer, "Game Programming Patterns" is a valuable resource for anyone looking to improve their game programming skills and develop more efficient, scalable, and maintainable game code.
LF/922414/R
Характеристики
- ФІО Автора
- Nystrom
Robert - Мова
- Англійська
- Дата виходу
- 2014