Level Design : Concept, Theory, and Practice

Level Design : Concept, Theory, and Practice

book type
0 Відгук(ів) 
LF/392524/R
Англійська
Kremers
Rudolf
В наявності
157,50 грн
141,75 грн Збережіть 10%
  Моментальне завантаження 

після оплати (24/7)

  Широкий вибір форматів 

(для всіх пристроїв)

  Повна версія книги 

(в т.ч. для Apple та Android)

Front Cover; Table of Contents; Front Matter; Part I; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Part II; Chapter 7; Chapter 8; Chapter 9; Part III; Chapter 10; Chapter 11; Part IV; Chapter 12; Part V; Chapter 13; Chapter 14; Chapter 15; Chapter 16; Part VI; Chapter 17; Back Matter; Back Cover.Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, im.Abstract: Front Cover; Table of Contents; Front Matter; Part I; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Part II; Chapter 7; Chapter 8; Chapter 9; Part III; Chapter 10; Chapter 11; Part IV; Chapter 12; Part V; Chapter 13; Chapter 14; Chapter 15; Chapter 16; Part VI; Chapter 17; Back Matter; Back Cover.Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, im
LF/392524/R

Характеристики

ФІО Автора
Kremers
Rudolf
Мова
Англійська
Серія
EBL-Schweitzer
ISBN
9781439876954
Дата виходу
2009

Відгуки

Напишіть свій відгук

Level Design : Concept, Theory, and Practice

Front Cover; Table of Contents; Front Matter; Part I; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Part II; Chapter 7; Chapter 8; Chapte...

Напишіть свій відгук

15 книг цього ж автора

Товари з цієї категорії: