Mathematical Foundations of Three-Dimensional Graphics Programming

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This tutorial is an introductory computer graphics programming course. It includes a description of the basic concepts of the formation of three-dimensional objects and scenes. A software interface is being studied that allows the application program to interact with the equipment of a modern computer. Laboratory workshop guidelines are an auxiliary material for the study of 3D graphics programming technology and provide background information on the OpenGL graphics library and auxiliary libraries.
LF/471377625/R
Data sheet
- Name of the Author
- Н. В.
Папуловская - Language
- Russian
- ISBN
- 9785799619428
- Release date
- 2016