Dungeons & Dragons (D&D 3.5) - Dungeon Master's Guide II

Dungeons & Dragons (D&D 3.5) - Dungeon Master's Guide II

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LF/660801/R
English
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U.S. , Canada, Asia, Pacific & Latin America.Wizards of the Coast, Inc.P.O. Box 707.Renton WA 98057-0707.Being a DM is a big job. You’ve got all those rules to master, a cast of thousands to portray—heck, you’ve got a whole world to create.The size of the DM’s job is why you’re holding Dungeon Master’s Guide II. The 320 pages of the Dungeon Master’s Guide was suffi cient to get a campaign world thriving, but it just scratched the surface of what’s possible. Truth-in-advertising time: Here’s 288 pages, and it’s just a second scratch on the surface of what’s possible.But what a scratch! Whether you run a game that’s one kick-in-the-door battle to the death after another, or one fraught with tense negotiations and political intrigue, there’s something in here that can help you out with the big job of being DM.
LF/660801/R

Data sheet

Name of the Author
Chris Thomasson
David Noonan
James Jacobs
Jesse Decker
Robin D. Laws
Language
English
Release date
2005

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Dungeons & Dragons (D&D 3.5) - Dungeon Master's Guide II

U.S. , Canada, Asia, Pacific & Latin America.Wizards of the Coast, Inc.P.O. Box 707.Renton WA 98057-0707.Being a DM is a big job. You’ve got all those rules ...

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